Astronaut update v1.1 Hotfix


Hotfix for v1.1 — Fixed Skin Weights + Animation Tweaks

TL;DR: A wrong build was briefly online. Sorry! The correct v1.1 files are now live with fixed skin weights and polished animations.
If you downloaded before this post, please re-download.

What’s new

  • Skin Weights: cleaner bends (shoulders/arms/legs) and fewer distortions

  • Animations:

    • tighter loop seams (first/last frame match)

    • better root alignment (less drift)

    • reduced foot sliding on walk/run/crouch

    • minor timing polish on jump/stop

  • Exports/Setup: small cleanup; .OBJ download included

How to get the update

  • Re-download from your itch.io Library (no repurchase needed).

  • In-engine refresh:

    • Unreal: right-click asset → Reimport

    • Unity: select model in Project → Reimport

Notes

  • Skeleton unchanged (37 bones); clip names unchanged

  • No breaking changes for existing projects

If you need any tweaks or run into issues, feel free to DM me.
More updates are on the way. 🌲 one tree at a time

Files

RIGGED_ASTRONAUT.v1.1.Hotfix.blend 14 MB
Aug 10, 2025
RIGGED_ASTRONAUT.v1.1.Hotfix.fbx 992 kB
Aug 10, 2025
RIGGED_ASTRONAUT.v1.1.Hotfix .glb 811 kB
Aug 10, 2025
RIGGED_ASTRONAUT.v1.1.Hotfix.obj 197 kB
Aug 10, 2025

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